Wednesday, December 14, 2011
Game
I like the associations drawn between popular psychology and the rise of the video game. Examples includes people continually wanting to recall, augment, or control their world. A lot of stresses could potentially be put on a youth that is raised with the video game objective-success mentality. One could develop a mind set that if one does not succeed at a given objective, it's game over. This could lead to depression or suicidal tenancies when one does not meet the expectations or goals set for them. They could be led to believe that if they don't complete everything they should or do it well enough, everything is a total loss and become helpless. In reality concepts of success are subjective, not delivered in black and white, and the objectives one believes are leading them there may not be the ones that will. One may be right in considering it a success to not rescue the princess but instead to lay in the sun on level one and count the blossoms. Who's to say they're wrong?
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